Hand and Foot point values - the whole chart
Everything on this chart is exactly what the online game enforces; the complete Hand and Foot rulebook covers the pickup rules, the foot, and going out in depth.
| Item | Points |
|---|---|
| Joker | 50 |
| Two (wild) | 20 |
| Ace | 20 |
| Eight – King | 10 |
| Four – Seven | 5 |
| Black three | 5 (never melds) |
| Red three | 100 laid out / −100 caught |
| Clean pile (7 naturals) | 500 |
| Dirty pile (7 with a wild) | 300 |
| Wild pile (7 wilds) | 1500 |
| Going out | 100 |
Using the sheet: how a round is totalled
- Count piles first. Write the number of clean, dirty and wild piles into the top three lines and multiply - the bonuses dwarf the card points, so this is where rounds are won.
- Then the cards. Add the face value of every card your team melded (piles included) as one plus number, and everything still trapped in a hand or foot as one minus number. Red threes go on their own line: +100 laid out, −100 caught.
- Mind the minimums. Each round's first meld must reach the printed minimum (50 / 90 / 120 / 150) in card values alone - bonuses never count toward it.
Frequently asked questions
How do you keep score in Hand and Foot?
Each round a team scores its pile bonuses (500 per clean pile, 300 per dirty pile, 1500 per wild pile), plus 100 per red three laid out, plus 100 for going out, plus the face value of every card melded - and subtracts the face value of every card still stuck in a hand or foot, including a -100 for a red three caught there. Add the four round totals; highest grand total after exactly four deals wins.
What are the card values in Hand and Foot?
Jokers 50, twos and aces 20, eights through kings 10, fours through sevens 5, black threes 5 (they can only be scored against you - they never meld). Red threes are worth 100 laid out and minus 100 if caught in a hand or foot when the round ends.
What is the difference between a clean pile and a dirty pile?
Both are complete melds of seven cards of one rank. A clean (natural) pile contains no wild cards and scores a 500 bonus; a dirty (mixed) pile contains at least one wild - a two or a joker - and scores 300. A pile made entirely of wilds scores 1500, the biggest single bonus on the sheet.
What are the meld minimums for each round?
A team’s first meld of the round must total at least 50 points in round 1, 90 in round 2, 120 in round 3 and 150 in round 4, counting card values only - pile bonuses and red threes never count toward the minimum. The sheet prints the minimum next to each round so nobody has to remember it.
How many rounds is a game of Hand and Foot?
Exactly four - one per meld minimum. Some families play to a points target instead, but the standard game (and the version this site’s online game enforces) is four deals, then the higher grand total wins; equal totals are a drawn match.
Can I play Hand and Foot online instead of keeping score by hand?
Yes - the free online Hand and Foot on this site deals both the hand and the foot, enforces the meld minimums, spots your piles and does all of this arithmetic automatically at the end of every round. The printable sheet is for table play with real decks; the online game is the zero-setup version.
More score sheets and games
Hand and Foot is a Canasta variant - the printable Canasta score sheet covers the classic partnership game, and the Yahtzee score card handles dice night. Or let the site keep score: Hand and Foot, Canasta and Farkle all play free in the browser.